PS4

Wolfenstein II: The New Colossus (2017) and Kôna (2017)

So, I followed up on my previous stint of Nazi-killin’ joy (briefly covered here) with a run through Machinegames’ newest instalment, Wolfenstein II: The New Colossus.

Let’s just say that if you like machine-gunning fascists to death, it’s a good game. The lengthy trailer above should give you a good idea of what to expect if you’re unaware of the series thus far.

(Spoilers likely follow.)

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Yakuza 0 (2015-2017)

Hey! Do you like Japan? Do you like hitting dudes in the streets with bicycles? And is your idea of fun the unravelling of a story involving loyalty, real estate, crime, blindness, identity and the sharpness of suits, offset by the ability to play darts with local drunks, try phone dating and collect phone cards?

If you answered yes to any of those – or are even vaguely curious – then Yakuza 0 is the game for you.  (more…)

Killin’ time by killin’ Nazis (and others)

So it’s been a bit of time since I last gave a games update. I’ve been a bit slow on the writing front, partially due to some run-of-the-mill bleh and partially because I’ve been making my way through my games backlog with a reasonable degree of success.

What’ve I been playing? Well, I’m glad you asked. Here’s some thoughts on the past couple of months’ worth of games I’ve played.  (more…)

A Shropshire apocalypse

Like the end of the world? Enjoy walking around? Hate people?

Well, have I got the game for you.

Everybody’s Gone to the Rapture is a game by the developers of Dear Esther, probably the best-known walking simulator game. Where that game focused on paths around a small island, Rapture allows you to wander around a fictional Shropshire valley, ostensibly at the end of Something Really Catastrophic.  (more…)

What Remains of Edith Finch (2017)

After the extended session that was my Batman: Arkham series experience, I figured I needed something to clear out the cobwebs a bit. A short thing that I could zoom through that was completely different to the face-punching and gliding I’d been doing.

Giant Sparrow’s What Remains of Edith Finch was what I chose. It’s not something that requires a lot of playtime – I think I completed the game and about 80 per cent of its trophies in just under two hours – but it was quite a thought-provoking experience. Some spoilers probably follow, so if you’re considering playing, maybe do that first.  (more…)

Gone Home (2013/2016)

Coming home after some period away there’s always adjustment. I lived in the UK for a couple of years, and I remember Sydney feeling very strange when I returned: the main roads seemed stupidly wide, and the town felt underpopulated. It was different – or, rather, my expectations were different. I wasn’t calibrated for the place any more, and it took time for me to gather my old despair at crowds on a local scale.

This feeling of not really belonging, of seeing things that are familiar as if they’re slightly off, is important in Fullbright’s Gone Home. As every, I’m behind the times – I’ve had this game for years, but didn’t get around to playing it until yesterday. I know that it received a lot of positive press when it came out (as well as a smattering of bro-led whuh?) but thankfully that’s dissipated now, so I was able to get through the thing without preconception.

(If you haven’t played it, it’s probably worth noting that there will likely be spoilers at some points in this review, so you might want to skip it if you haven’t played and would like to, as the plot is the game, pretty much.) (more…)