I’ve recently been playing some games – christening the PS4 in my new house, and getting some of the frankly enormous Steam backlog chipped away. So here’s a couple of thoughts about ’em, for what they’re worth.
First up: Uncharted. I’d played the first three games before on my PS3, but as a PS4 kick-off I decided to play through the remastered versions as a lead-up to the latest – and apparently final – instalment. (Except it’s not now the final, because reasons.) (more…)
So there’s been a bit of a thing floating around the Internet in the last couple of days where people choose a favourite game from each year they’ve been alive. Some years were tough, but I’m reasonably happy with my choices – for now. (more…)
WELL HERE IT IS. Once more it’s time for a recap on what I did during the year, stuffwise. Previous versions are here, here and here, if you need an origin story.
Once more, I’m unsure who would actually read this all the way through, given the self-indulgence herein, but don’t worry – I’ve found an image that reflects both the world’s 2016 and my thoughts on writing the thing.
Take that, ya lousy fuckin’ year. And you too, ya lousy fuckin’ typing guy.
Just a quick entry, as I’m aware I’ve not written about anything for a while. I wanted to just assure people that I’m a) alive and b) not a fan of the terrible God of War clone that is Dante’s Inferno. You can probably glean all you need to know from that terrible trailer above.
The upshot of the game is that Dante’s Inferno is the be-ringed skeleton upon which a dire knockoff game was hung. I think I scored this free on the PSN one month, so I hadn’t had much investment in it anyway, but upon playing a couple of hours of it – ecccch. It’s derivative, features a psychopathic lead who has stitched his garment into his skin, and is trying to get his girlfriend back from the clutches of Hell because he boned someone while on the Crusades, once.
Despite the best efforts of my video card and Windows 10 to stop me, I recently completed Campo Santo’s Firewatch, an adventure game. It’s become the favourite thing I’ve played in the past year, I think, partially for its design, but also for the way it’s unafraid to put story first, mechanics second.
Continuing the play-through-the-PS3-backlog project, I’ve just completed the two Battlefield: Bad Company games, my first proper excursion into the Battlefield world. I didn’t play any of the multiplayer, so I assume this means I am now an associate dudebro. (more…)
My sporadic attempt to play through the Prince of Persia games continues apace with a whip through 2008’s Prince of Persia. Fancy a trailer?
There you go.
Firstly, wow. I know that I’ve most recently been playing fancified versions of the original console trilogy, but this game is very pretty – almost pretty enough to counteract a few of its glaring flaws. In this episode, you’re wandering around and stumble into a battle between a couple of gods who’re somehow involved in a family matter.Maybe. (more…)
I’ve just finished another Telltale series: their Game of Thrones tie-in adventure. And while I still have a special fondness for the first two series of The Walking Dead I have to say that I felt this game really nailed the source material. It feels canonical, which I suppose is understandable given the involvement of key cast members in its creation, as well as the dedication to the look of the show that’s apparent throughout. It also helps that George R. R. Martin’s personal assistant, Ty Corey Franck, was a consultant on the thing. (more…)