games

Assassin’s Creed: Origins (2017)

If you’ve read this blog for a while – I am shocked by the fact that I’ve owned this domain for almost twenty years, just quietly – then you’ll know that I’m something of a fan of a bit of period neck-stabbing action. You know, the Assassin’s Creed series, aka Ubisoft’s procession of Conspiracy Woo and Historical Shoulder-Charging Simulator games.

Undead Nefertiti is, unsurprisingly, METAL AS FUCK.

At one point, I played all of the games in a row on my PS3 – from the first up to the then-new(ish – I have a backlog) AC IV: Black Flag. I had a bit of a break then, because there’s only so much assassination you can stand in a row. But, like everyone else, I was pretty solid on the fact that the second game and Black Flag were pretty much tied for the title of favourite.

That was until I got my hidden blade into Origins. Or, rather, it got its talons into me.

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Bang bang: a gaming update

It’s been a while since I wrote something about what I’ve been playing. I know, world with bated breath and all that. I ploughed through a bunch of games in a row until the actual half-arsed reviewing I do had added up to a sizeable amount, and not doing it seemed to encourage more stress than actually sitting down and giving it a go.

Hard at work. Also, bein’ green.

So here, however belated, is my Examination Of What I’ve Been Playing Lately. I would’ve had it done earlier, but the cat ate my homework.   (more…)

Yakuza Kiwami (2016)

So this is the third time I’ve played this game. It’s not the same as the game I played the first two times – this is a remake of that game, and I haven’t had to fire up the PS2 to give this a whirl – but it’s so close to the original that it still counts. So what’s it all about?

Honour.
Betrayal.
Revenge.
Beatdowns.
Babysitting. (more…)

Dead Island Definitive Collection (2016)

I decided I needed a palate-cleanser after the whole God of War thing, so I chose something not an entire world away: the zombie-slaying double-pack of Dead Island and Dead Island Riptide, both gussied up for the PS4.

Were they good? Oh, heavens no. I got caught on scenery, had pitiful frame rates and found some design clunky and odd. The quests were repetitive and kinda lame.

BUT.

It let me put a circular saw blade on a spade and hit dead holidaymakers with it. It let me electrify a katana and cut up unholy mutations. And it let me indulge in some molitov crowd control while a buddy yelled in a terrible Aussie accent about how we should “give these fuckers a floggin’.”

So it was worthwhile, all told.  (more…)

God of War (2018)

You know, I was a bit dubious when I heard that God of War was going to be resurrected. My leeriness increased when I heard it was going to be a beardy Norse father-son adventure.

Kratos has a big vocab, folks.

Thankfully, my doubts were misplaced. Because the 2018 game has proven to be one of the best – if not the best – in the series. I absolutely loved it.

Well, mostly.  But we’ll get to that.

(There’ll likely be some spoilers in here too, so be mindful if you’ve not played it yet.)

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Mirror’s Edge Catalyst (2016)

So you already know that I’m a fan of Mirror’s Edge despite the game’s own attempts to cut itself off at the knees. I’ve replayed it and when I found there was going to be another game in the series, I was very excited, given that games like this aren’t really made very often. It was one of the reasons (not the reason, I admit) I bought a PS4. And now, I’ve had a chance to play it.

So I guess I’ve played it, if nothing else.

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Mirror’s Edge (2008)

Time to revisit something I’ve played a couple of times that involves bike couriers, only with cleaner duds, more tattoos, and a shitload more parkour than pedalling.

It’s got animated cutscenes! It’s got a megalopolis that’s keen on brushing undesirables under the rug! And it’s got some curiously disinterested acting across the board. It’s Mirror’s Edge, perhaps one of the best examples of a game I love even though so much of what it does is cack-handed or busted.

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Darksiders (2010) and The Order: 1886 (2015)

A twofer, this post. I’ve recently finished playing both the games mentioned here – a trip to a hellish future and a dip into alternate-history London, respectively – and I figured I didn’t have enough to say about ’em individually. So I’ve lumped them together here, in some kind of ungodly union.

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Your humble author.

So, I hope you’re prepared for some half-arsed critique, because I’ve got that in spades.

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Assassin’s Creed Syndicate (2015)

I spent some time back in London over the past week or so. It’s been 20 years since I’d been in the Great Wen, but I visited its 1860s facsimile to carry out a bit of neck-stabbing along with the sightseeing.

It’s been a reasonable break since I last visited the Assassin’s Creed universe. Last time I played an AC game, I was kind of underwhelmed with the experience. This time, though? A different story.

Well, mostly.  (more…)

Hellblade: Senua’s Sacrifice (2017)

While Kingdom Come: Deliverance was downloading 27-odd gigs of first-day patch, I was stuck for something to play. So I figured I might get into the backlog and blow through the somewhat short Hellblade: Senua’s Sacrifice, a game I’d heard good things about, largely for its approach to mental health.

(That sounds like a ball-tearer of a reason to play something, right? Right.) (more…)