I haven’t written anything about my recent gaming since… well, my end-of-year post. So I should probably rectify that.
It’s that time again? Shit.
I suppose this year hasn’t exactly been kind to my interpretation of, y’know, time, so it’s not a surprise that this has crept up on me. Anyway, for the benefit of me and the dick-pill spambots that flood my comments section, I guess it’s time to chunk out some words about things I liked this year.
As ever, I’m a bit uncertain as to why I do this. It feels like a bit of an indulgence, but I suppose it does allow me a bit of breathing space to look back at the year through the prism of entertainment and formulate some thoughts about it. Whether they’re any good is still up for debate, but before we get too deep in the ontological weeds, let’s get on with it.(more…)
During high school, I had a PC. I was a bit bummed by it (largely because it wasn’t an Amiga) but that didn’t last after, in my final years, Wolfenstein 3D came out. From id Software, the game saw you eventually kill mecha-Hitler in a Nazi castle. It was, arguably, the beginning of the wave of first-person shooter games that would come to dominate computers.
It was (in ’92) the product, largely, of two guys: John Carmack and John Romero. They already had made a bunch of money through the shareware distribution of earlier games, but the duo were on the cusp of history. Just around the corner was one of the most influential and hated-by-politicians games ever: Doom.(more…)
Making games sounds fun, right? Like, you get to hang out in cool offices and make things that are fun to play that people love? Sounds great.
It’s not, and that’s not just because the gaming audience is equally likely to lob death threats into your inbox as praise: it’s because the way games are made is fundamentally fuuuuucked.(more…)
I’ve realised that there’s been a lot of time since my last post about what I’ve been playing, games-wise.
Blame it on 2020, or blame it on my laziness. Either works.
Still, I should have a bit of a hack at what’s been getting in my eyeballs since I last wrote. Which was, er, for my what-I-liked-in-2019 post.
Let’s catch up on ten months of gaming, shall we?(more…)
So here we are again.
Once more, it’s the point of the year where I write a usually-lengthy post about the things I’ve enjoyed this year. I write a bunch of stuff about the cultural bits and pieces I’ve consumed through the year and figure out what was good and what wasn’t, in the hope of providing something of a portrait of my entertainment consumption over the past twelve months.
The next couple of weeks are going to be hectic as fuck – the house is almost completed and we’ll be moving within the next fortnight – so I guess now’s as good a time as any to cover the missing bits. So let’s do this!
(I understand if you don’t want to, frankly.)
I’ve a slightly longer post brewing about the games I’ve been playing over the past couple of months. They’ve been longer and fairly involved, so I’ve been dragging my heels on getting something out there. But I just completed a game I chose at random from my collection, which turned out to be about seven hours worth of Good Times (well, mostly) and featured a whole lot of cyberpunk hoo-ha and stylish graphic nonsense, created by a very small team.
TLDR? I’ve been hanging out with an AI that has boxy hair and an alarming habit of exploding. (more…)
Since I last talked about games here I’ve entered something of a slump, as far as the whole pew pew thing goes. I’ve played a couple of ’em in that time, and there’s been some really enjoyable aspects to all of them. But the overwhelming feeling has been one of meh: that there’s something that I’m missing, and I’m stuffed if I can tell what it is.
Is it me? Or is it the games that are wrong? Well, let’s see.
So I’ve been playing through a couple of games of late, and haven’t written anything about ’em. Time to rectify that. Strap in if you’re delighted by the second-hand thoughts of my gaming exploits. It’s fun, I assure you.
(It probably isn’t, but bear with me.)