games

Mirror’s Edge Catalyst (2016)

So you already know that I’m a fan of Mirror’s Edge despite the game’s own attempts to cut itself off at the knees. I’ve replayed it and when I found there was going to be another game in the series, I was very excited, given that games like this aren’t really made very often. It was one of the reasons (not the reason, I admit) I bought a PS4. And now, I’ve had a chance to play it.

So I guess I’ve played it, if nothing else.

(more…)

Advertisements

Mirror’s Edge (2008)

Time to revisit something I’ve played a couple of times that involves bike couriers, only with cleaner duds, more tattoos, and a shitload more parkour than pedalling.

It’s got animated cutscenes! It’s got a megalopolis that’s keen on brushing undesirables under the rug! And it’s got some curiously disinterested acting across the board. It’s Mirror’s Edge, perhaps one of the best examples of a game I love even though so much of what it does is cack-handed or busted.

(more…)

Darksiders (2010) and The Order: 1886 (2015)

A twofer, this post. I’ve recently finished playing both the games mentioned here – a trip to a hellish future and a dip into alternate-history London, respectively – and I figured I didn’t have enough to say about ’em individually. So I’ve lumped them together here, in some kind of ungodly union.

284116

Your humble author.

So, I hope you’re prepared for some half-arsed critique, because I’ve got that in spades.

(more…)

Assassin’s Creed Syndicate (2015)

I spent some time back in London over the past week or so. It’s been 20 years since I’d been in the Great Wen, but I visited its 1860s facsimile to carry out a bit of neck-stabbing along with the sightseeing.

It’s been a reasonable break since I last visited the Assassin’s Creed universe. Last time I played an AC game, I was kind of underwhelmed with the experience. This time, though? A different story.

Well, mostly.  (more…)

Hellblade: Senua’s Sacrifice (2017)

While Kingdom Come: Deliverance was downloading 27-odd gigs of first-day patch, I was stuck for something to play. So I figured I might get into the backlog and blow through the somewhat short Hellblade: Senua’s Sacrifice, a game I’d heard good things about, largely for its approach to mental health.

(That sounds like a ball-tearer of a reason to play something, right? Right.) (more…)

Lollipop Chainsaw (2012)

So.

I had just finished playing the three Call of Duty: Modern Warfare games on PS3 in an attempt to catch up with a franchise I’m about 200 entries behind in – TLDR: surprisingly short, still look good even on last-gen hardware, still kind of shocking and completely popcorn in a large set-piece YEAH MAN kind of way that I’m vaguely embarrassed about – and I figured I needed something short and sweet to break up the testosterone. Something completely different.

So of course I picked the Japanese-designed game where you’re a cheerleader who fights zombies with the aid of her boyfriend’s decapitated head.

Pretty standard, I guess.

(more…)

Conquistadors and comrades

I’ve recently finished two games that seem very different, but I seem to have linked together because of their oddity, and the sense that they were both passion projects. Both are kind of broken, and were frustrating in places, but I keep thinking about how much I enjoyed them, despite these irritations.

So, here’s some loose thoughts about Singularity and Betrayer. We’ll go with the latter first because it’s the one I finished most recently.

(more…)

2017 CONSUMPTION: A LOOK AT SOME STUFF I LIKED

Oh, look at the time. It’s that time again: the time I write about the stuff I liked or consumed this year, briefly, for the edification of myself and nobody else, most likely.

idolbyi
Previous versions are here, here, here and here if you need an introduction.
(more…)

Until Dawn (2015) and Life is Strange: Before the Storm (2017)

A quick whip through two games, because the heat’s left me unable to write anything of length. First up, Until Dawn, which is best described as a Telltale horror flick.

I’d had this one on the to-do list for a while, and I’m glad to have had a chance to get through it. It’s a game that unashamedly mines teenage slasher flicks for material, and manages to create something providing a sense of choice even though it’s pretty much run on rails. (more…)

Assassin’s Creed Unity (2014)

Well, I finally spent a week or so neck-stabbing my way around Paris.

It had to happen, I suppose. I mean, I’d played every other game in the series in a year-long PS3 burst, and I’d had this one lined up since I bought my PS4. It had a lot of expectation to live up to, so how did it go?

In a word? Eh. (more…)