I’ve a slightly longer post brewing about the games I’ve been playing over the past couple of months. They’ve been longer and fairly involved, so I’ve been dragging my heels on getting something out there. But I just completed a game I chose at random from my collection, which turned out to be about seven hours worth of Good Times (well, mostly) and featured a whole lot of cyberpunk hoo-ha and stylish graphic nonsense, created by a very small team.
TLDR? I’ve been hanging out with an AI that has boxy hair and an alarming habit of exploding. (more…)
Since I last talked about games here I’ve entered something of a slump, as far as the whole pew pew thing goes. I’ve played a couple of ’em in that time, and there’s been some really enjoyable aspects to all of them. But the overwhelming feeling has been one of meh: that there’s something that I’m missing, and I’m stuffed if I can tell what it is.
Conveyed well, with better hair.
Is it me? Or is it the games that are wrong? Well, let’s see.
So I’ve been playing through a couple of games of late, and haven’t written anything about ’em. Time to rectify that. Strap in if you’re delighted by the second-hand thoughts of my gaming exploits. It’s fun, I assure you.
So I’ve recently spent some time spelunking, digitally speaking. Breaking through walls. Putting arrows through heads. And it’s mostly been enjoyable, but has come to an end that makes me realise I’m a terrible person who spoils everything.
What do you mean there’s ancient artefacts just lying around? I’M ON MY WAY!
I guess we’ve reached the point where, traditionally, I put up a post detailing what it is that’s taken my fancy in 2018. It’s become a bit of an annual thing, and far be it from me to disappoint the couple (?) of people who might nose through this thing in its entirety. So here we are: my wrap up of what’s been taking up my time.
Relatively accurate, though he swims more than I do.
I haven’t written a gaming update for a while, so I figure it’s time to redress that. Particularly as I’ve not been doing all that much of it lately.
There’s two games I did work my way through but never wrote about. I always intended on writing much more about both of them and had drafts for a while, but then I guess I missed my window. So take a couple of thoughts in lieu. (more…)
If you’ve read this blog for a while – I am shocked by the fact that I’ve owned this domain for almost twenty years, just quietly – then you’ll know that I’m something of a fan of a bit of period neck-stabbing action. You know, the Assassin’s Creed series, aka Ubisoft’s procession of Conspiracy Woo and Historical Shoulder-Charging Simulator games.
Undead Nefertiti is, unsurprisingly, METAL AS FUCK.
At one point, I played all of the games in a row on my PS3 – from the first up to the then-new(ish – I have a backlog) AC IV: Black Flag. I had a bit of a break then, because there’s only so much assassination you can stand in a row. But, like everyone else, I was pretty solid on the fact that the second game and Black Flag were pretty much tied for the title of favourite.
That was until I got my hidden blade into Origins. Or, rather, it got its talons into me.
It’s been a while since I wrote something about what I’ve been playing. I know, world with bated breath and all that. I ploughed through a bunch of games in a row until the actual half-arsed reviewing I do had added up to a sizeable amount, and not doing it seemed to encourage more stress than actually sitting down and giving it a go.
Hard at work. Also, bein’ green.
So here, however belated, is my Examination Of What I’ve Been Playing Lately. I would’ve had it done earlier, but the cat ate my homework. (more…)
So this is the third time I’ve played this game. It’s not the same as the game I played the first two times – this is a remake of that game, and I haven’t had to fire up the PS2 to give this a whirl – but it’s so close to the original that it still counts. So what’s it all about?
I decided I needed a palate-cleanser after the whole God of War thing, so I chose something not an entire world away: the zombie-slaying double-pack of Dead Island and Dead Island Riptide, both gussied up for the PS4.
Were they good? Oh, heavens no. I got caught on scenery, had pitiful frame rates and found some design clunky and odd. The quests were repetitive and kinda lame.
It let me put a circular saw blade on a spade and hit dead holidaymakers with it. It let me electrify a katana and cut up unholy mutations. And it let me indulge in some molitov crowd control while a buddy yelled in a terrible Aussie accent about how we should “give these fuckers a floggin’.”