Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Book review: Masters of Doom

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner.
My rating: 4 of 5 stars.

During high school, I had a PC. I was a bit bummed by it (largely because it wasn’t an Amiga) but that didn’t last after, in my final years, Wolfenstein 3D came out. From id Software, the game saw you eventually kill mecha-Hitler in a Nazi castle. It was, arguably, the beginning of the wave of first-person shooter games that would come to dominate computers.

You know what I love about this game? The subtlety.

It was (in ’92) the product, largely, of two guys: John Carmack and John Romero. They already had made a bunch of money through the shareware distribution of earlier games, but the duo were on the cusp of history. Just around the corner was one of the most influential and hated-by-politicians games ever: Doom.

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