I’ve a slightly longer post brewing about the games I’ve been playing over the past couple of months. They’ve been longer and fairly involved, so I’ve been dragging my heels on getting something out there. But I just completed a game I chose at random from my collection, which turned out to be about seven hours worth of Good Times (well, mostly) and featured a whole lot of cyberpunk hoo-ha and stylish graphic nonsense, created by a very small team.
TLDR? I’ve been hanging out with an AI that has boxy hair and an alarming habit of exploding. (more…)
Frankenstein is a story that most people are familiar with. Whether you’ve read Shelley’s original or no, you’re probably aware of the general thrust of the story thanks to films modern and classic. You know: creation, exclusion, and that it’s his Dad’s name, not the monster’s. So what can be brought to another adaption of the work?
To be fair, there’s fuck-all else to do on an Arctic journey. Talk away, Vic.
Since I last talked about games here I’ve entered something of a slump, as far as the whole pew pew thing goes. I’ve played a couple of ’em in that time, and there’s been some really enjoyable aspects to all of them. But the overwhelming feeling has been one of meh: that there’s something that I’m missing, and I’m stuffed if I can tell what it is.
Conveyed well, with better hair.
Is it me? Or is it the games that are wrong? Well, let’s see.
I mean, he was – he died in at 47 in 2012 – a wildly successful artist, who boasted that he’d managed to figure out how to game the system. He ripped the piss out of society and manliness, travelled the world and had a retrospective at the AGNSW while still alive.
He was also into drink, drugs, firearms and a bleak view of the world that’d make Thomas Ligotti seem like a beam of light.
So of course, I watched a movie about him. (more…)
So I’ve been playing through a couple of games of late, and haven’t written anything about ’em. Time to rectify that. Strap in if you’re delighted by the second-hand thoughts of my gaming exploits. It’s fun, I assure you.
You know how sometimes you can leave a book on the to-read pile for a little too long?
How the excitement you had about reading the thing – the “Ooh! Can’t wait to get to that one!” anticipation – somehow becomes bigger than you’d intended, thus creating an expectation that the book can’t possibly surpass?
His works are among the first I came to when I began reading weirder literature, and so I feel great affection for him. I loved his strangeness, and then – later – I loved his plainer works, his more natural narratives. And perhaps, above all, his non-fiction titles.
And every time he puts out a new one, I snap it up. Because in each title is the kernel of hope that I’ll be dazzled the way I was when I first grabbed hold of The Wind-Up Bird Chronicle. Kind of akin to how I keep buying albums by bands I idolised in university, in the hope that their albums will spark the joy I’ve been seeking since undergrad days. (more…)
What would you do if you were cornered by a craggy-looking dude with a briefcase? A briefcase that’s meant for you? A briefcase that contains some papers, a pristine gun and a number of untraceable bullets? With the assurance that anything you did with those items would be completely free from legal consequence?
DON’T FORGET TO SUBSCRIBE, MOTHERFUCKER.
(I mean aside from whacking your most hated YouTube celebrity repeatedly.) (more…)
Walter Isaacson’s made no bones about his interest in genius. I mean, he’s written biographical surveys of Albert Einstein (undoubtedly), Benjamin Franklin (yep), Steve Jobs (well…) and, er, Henry Kissinger (ahem) among others. Now, he turns his gaze towards a guy who we normally gaze towards – well, his works, anyway. Leonardo da Vinci.
Ah stuff it. Ignore the terrible segue and look at this ripped geometric dude instead.
You’d think someone so artistically significant would look a bit more enthused with his immortality.