If you’ve read this blog for a while – I am shocked by the fact that I’ve owned this domain for almost twenty years, just quietly – then you’ll know that I’m something of a fan of a bit of period neck-stabbing action. You know, the Assassin’s Creed series, aka Ubisoft’s procession of Conspiracy Woo and Historical Shoulder-Charging Simulator games.
Undead Nefertiti is, unsurprisingly, METAL AS FUCK.
At one point, I played all of the games in a row on my PS3 – from the first up to the then-new(ish – I have a backlog) AC IV: Black Flag. I had a bit of a break then, because there’s only so much assassination you can stand in a row. But, like everyone else, I was pretty solid on the fact that the second game and Black Flag were pretty much tied for the title of favourite.
That was until I got my hidden blade into Origins. Or, rather, it got its talons into me.
It’s been a while since I wrote something about what I’ve been playing. I know, world with bated breath and all that. I ploughed through a bunch of games in a row until the actual half-arsed reviewing I do had added up to a sizeable amount, and not doing it seemed to encourage more stress than actually sitting down and giving it a go.
Hard at work. Also, bein’ green.
So here, however belated, is my Examination Of What I’ve Been Playing Lately. I would’ve had it done earlier, but the cat ate my homework. (more…)
So this is the third time I’ve played this game. It’s not the same as the game I played the first two times – this is a remake of that game, and I haven’t had to fire up the PS2 to give this a whirl – but it’s so close to the original that it still counts. So what’s it all about?
I decided I needed a palate-cleanser after the whole God of War thing, so I chose something not an entire world away: the zombie-slaying double-pack of Dead Island and Dead Island Riptide, both gussied up for the PS4.
Were they good? Oh, heavens no. I got caught on scenery, had pitiful frame rates and found some design clunky and odd. The quests were repetitive and kinda lame.
It let me put a circular saw blade on a spade and hit dead holidaymakers with it. It let me electrify a katana and cut up unholy mutations. And it let me indulge in some molitov crowd control while a buddy yelled in a terrible Aussie accent about how we should “give these fuckers a floggin’.”
So you already know that I’m a fan of Mirror’s Edge despite the game’s own attempts to cut itself off at the knees. I’ve replayed it and when I found there was going to be another game in the series, I was very excited, given that games like this aren’t really made very often. It was one of the reasons (not the reason, I admit) I bought a PS4. And now, I’ve had a chance to play it.
Time to revisit something I’ve played a couple of times that involves bike couriers, only with cleaner duds, more tattoos, and a shitload more parkour than pedalling.
It’s got animated cutscenes! It’s got a megalopolis that’s keen on brushing undesirables under the rug! And it’s got some curiously disinterested acting across the board. It’s Mirror’s Edge, perhaps one of the best examples of a game I love even though so much of what it does is cack-handed or busted.
A twofer, this post. I’ve recently finished playing both the games mentioned here – a trip to a hellish future and a dip into alternate-history London, respectively – and I figured I didn’t have enough to say about ’em individually. So I’ve lumped them together here, in some kind of ungodly union.
Your humble author.
So, I hope you’re prepared for some half-arsed critique, because I’ve got that in spades.
I spent some time back in London over the past week or so. It’s been 20 years since I’d been in the Great Wen, but I visited its 1860s facsimile to carry out a bit of neck-stabbing along with the sightseeing.
It’s been a reasonable break since I last visited the Assassin’s Creed universe. Last time I played an AC game, I was kind of underwhelmed with the experience. This time, though? A different story.