Hey! Do you like Japan? Do you like hitting dudes in the streets with bicycles? And is your idea of fun the unravelling of a story involving loyalty, real estate, crime, blindness, identity and the sharpness of suits, offset by the ability to play darts with local drunks, try phone dating and collect phone cards?
If you answered yes to any of those – or are even vaguely curious – then Yakuza 0 is the game for you. (more…)
So it’s been a bit of time since I last gave a games update. I’ve been a bit slow on the writing front, partially due to some run-of-the-mill bleh and partially because I’ve been making my way through my games backlog with a reasonable degree of success.
What’ve I been playing? Well, I’m glad you asked. Here’s some thoughts on the past couple of months’ worth of games I’ve played. (more…)
Like the end of the world? Enjoy walking around? Hate people?
Well, have I got the game for you.
Everybody’s Gone to the Rapture is a game by the developers of Dear Esther, probably the best-known walking simulator game. Where that game focused on paths around a small island, Rapture allows you to wander around a fictional Shropshire valley, ostensibly at the end of Something Really Catastrophic. (more…)
After the extended session that was my Batman: Arkham series experience, I figured I needed something to clear out the cobwebs a bit. A short thing that I could zoom through that was completely different to the face-punching and gliding I’d been doing.
Giant Sparrow’s What Remains of Edith Finch was what I chose. It’s not something that requires a lot of playtime – I think I completed the game and about 80 per cent of its trophies in just under two hours – but it was quite a thought-provoking experience. Some spoilers probably follow, so if you’re considering playing, maybe do that first. (more…)
Well, after over one hundred hours of playtime, I’ve made my way through the Arkham series of Batman games. So here’s some thoughts about them. (If you want to read about my experience with Telltale’s foray into Gotham, go here.)
Undoubtedly, there’ll be spoilers aplenty, so if you haven’t played – and really, you should – proceed with caution.
I took a break from playing through a chunk of my pile of shame – I’m on the second game of the Arkham series of Batman console reboots, though I’m playing on a PC – to play through two Telltale adventures: The Walking Dead: A New Frontier and Batman: The Telltale Series. So let’s have some thoughts about ’em both.
I’ve just finished playing a game that’s one of the stranger things I’ve played. It’s essentially an episodic anime with some Nier-like battles thrown in, but the whole thing is strange as hell. It’s appealing, but I spent most of my playtime wondering what the fuck was going on. But I suppose that’s what you’d expect from a game best described as an anger simulator.
Imagine this for pages and pages.
Oh, did I mention you punch gods to death? And occasionally have six arms? And crawl out of hell on the reg? And can somehow defeat hordes of monsters after your arms have been ripped off? And take advice from a golden spider who sounds as if he’s grooming you? And that you fight robots that look like the Buddha, have tantrums that explode spaceships and ultimately win the game by punching the earth in the face? (more…)
Coming home after some period away there’s always adjustment. I lived in the UK for a couple of years, and I remember Sydney feeling very strange when I returned: the main roads seemed stupidly wide, and the town felt underpopulated. It was different – or, rather, my expectations were different. I wasn’t calibrated for the place any more, and it took time for me to gather my old despair at crowds on a local scale.
This feeling of not really belonging, of seeing things that are familiar as if they’re slightly off, is important in Fullbright’s Gone Home. As every, I’m behind the times – I’ve had this game for years, but didn’t get around to playing it until yesterday. I know that it received a lot of positive press when it came out (as well as a smattering of bro-led whuh?) but thankfully that’s dissipated now, so I was able to get through the thing without preconception.
(If you haven’t played it, it’s probably worth noting that there will likely be spoilers at some points in this review, so you might want to skip it if you haven’t played and would like to, as the plot is the game, pretty much.) (more…)
Over the past couple of weeks I’ve been playing my way – maybe finally – through the God of War series. And it can be distilled down to this: as Kratos, you slash your way through thousands of monsters and people because you’re angry because you’re sad.
Granted, having your wife and child killed – well, actually killing them yourself, to be more correct – is a bit of a bummer. But to foster that big a killing spree? That’s some next-level grudge-holding work there, guy. I certainly couldn’t manage it in person, and sometimes during my playthrough of the six games, I wondered if I’d manage it in by proxy.
I HATE YOU ALL.
But I did, and I’m kind of glad, because I don’t know that I’d be able to have a run through them all. The backlog is too large, and there’s only so much time one man can spare for a bald, angry Spartan. (more…)