Like the end of the world? Enjoy walking around? Hate people?
Well, have I got the game for you.
Everybody’s Gone to the Rapture is a game by the developers of Dear Esther, probably the best-known walking simulator game. Where that game focused on paths around a small island, Rapture allows you to wander around a fictional Shropshire valley, ostensibly at the end of Something Really Catastrophic. (more…)
Chris Ware’s almost-autobiographical tale of a meek man and his familial foundering has been on my to-read list since it started winning a bunch of awards in 2001. I’m kind of glad I’m reading it now, because I’m not sure I would’ve had the emotional fortitude to survive it back then.
You know, it’s not every book opens with a quote from the 1700s by a leading light in the field of anatomical pathology. But then, we’re dealing with a tiny town in the Highlands, where the morgue assistant’s a metalhead and the population are individual, to say the least. (more…)
Imagine a ten-sided house. Add to it murder mystery enthusiasts, each bearing a famous crime writer’s nickhame. Add a sprinkling of weird fiction ghostliness and gothic murder. Then kill everybody. (more…)
After the extended session that was my Batman: Arkham series experience, I figured I needed something to clear out the cobwebs a bit. A short thing that I could zoom through that was completely different to the face-punching and gliding I’d been doing.
Giant Sparrow’s What Remains of Edith Finch was what I chose. It’s not something that requires a lot of playtime – I think I completed the game and about 80 per cent of its trophies in just under two hours – but it was quite a thought-provoking experience. Some spoilers probably follow, so if you’re considering playing, maybe do that first. (more…)
Well, after over one hundred hours of playtime, I’ve made my way through the Arkham series of Batman games. So here’s some thoughts about them. (If you want to read about my experience with Telltale’s foray into Gotham, go here.)
Undoubtedly, there’ll be spoilers aplenty, so if you haven’t played – and really, you should – proceed with caution.
The short review? Songwriter writes book. Book digs a bit deeper into some of songwriter’s peccadilloes. People who like songwriter’s work will like book. EXEUNT.
I have to admit I was predisposed towards liking this book given that I am a fan of Darnielle’s music. Knowing how good the writing is in The Mountain Goats – an eclectic, honest and nerdily funny combo who’ve produced some of the best songs about a) peanuts, b) relationship decline, c) abusive adolescence and d) insurance fraud ever (I’m not covering goths, road trips, wrestling, Michael Myers or religion here, but take my word for it, they’re there) – I expected good things. (more…)
So we remember what I said about the first volume of this series? And the second? And the third? Again, we can spin it out to the fourth: developing, slowly, with enough subtlety in the presentation to keep me reading.
This trade brings us pretty much up to date: at the time of writing there’s been four additional issues, so we’re still two off another collection. The show based on the property has been and gone, and is seems Kirkman is interested in keeping the slow-burn nature we’ve become accustomed to thus far. But this volume seems to feature more explaining than previous collections, and ramps up the fuck-is-all-the-town-involved? weirdness level.
Once more, the story of possession and high stakes starring Kyle Barnes, his mate the Reverend Anderson and that blow-in who manages to look like a cross between Roger from Mad Men and an escapee from a Norman Rockwell painting.
This book’s commonly touted as one of the precursors of the steampunk movement. It dates from 1967 and though I’d been keen to read it, I hadn’t found a copy. Having an interest in steampunk – the literature, not the habit of sticking cogs onto anything and wearing goggles down the shops – I figured that a three-ish buck version on Kindle was a safe enough bet. (more…)