A twofer, this post. I’ve recently finished playing both the games mentioned here – a trip to a hellish future and a dip into alternate-history London, respectively – and I figured I didn’t have enough to say about ’em individually. So I’ve lumped them together here, in some kind of ungodly union.
Your humble author.
So, I hope you’re prepared for some half-arsed critique, because I’ve got that in spades.
I spent some time back in London over the past week or so. It’s been 20 years since I’d been in the Great Wen, but I visited its 1860s facsimile to carry out a bit of neck-stabbing along with the sightseeing.
It’s been a reasonable break since I last visited the Assassin’s Creed universe. Last time I played an AC game, I was kind of underwhelmed with the experience. This time, though? A different story.
While Kingdom Come: Deliverance was downloading 27-odd gigs of first-day patch, I was stuck for something to play. So I figured I might get into the backlog and blow through the somewhat short Hellblade: Senua’s Sacrifice, a game I’d heard good things about, largely for its approach to mental health.
(That sounds like a ball-tearer of a reason to play something, right? Right.) (more…)
I had just finished playing the three Call of Duty: Modern Warfare games on PS3 in an attempt to catch up with a franchise I’m about 200 entries behind in – TLDR: surprisingly short, still look good even on last-gen hardware, still kind of shocking and completely popcorn in a large set-piece YEAH MAN kind of way that I’m vaguely embarrassed about – and I figured I needed something short and sweet to break up the testosterone. Something completely different.
I’ve recently finished two games that seem very different, but I seem to have linked together because of their oddity, and the sense that they were both passion projects. Both are kind of broken, and were frustrating in places, but I keep thinking about how much I enjoyed them, despite these irritations.
So, here’s some loose thoughts about Singularity and Betrayer. We’ll go with the latter first because it’s the one I finished most recently.
A quick whip through two games, because the heat’s left me unable to write anything of length. First up, Until Dawn, which is best described as a Telltale horror flick.
I’d had this one on the to-do list for a while, and I’m glad to have had a chance to get through it. It’s a game that unashamedly mines teenage slasher flicks for material, and manages to create something providing a sense of choice even though it’s pretty much run on rails. (more…)
Well, I finally spent a week or so neck-stabbing my way around Paris.
It had to happen, I suppose. I mean, I’d played every other game in the series in a year-long PS3 burst, and I’d had this one lined up since I bought my PS4. It had a lot of expectation to live up to, so how did it go?
Hey! Do you like Japan? Do you like hitting dudes in the streets with bicycles? And is your idea of fun the unravelling of a story involving loyalty, real estate, crime, blindness, identity and the sharpness of suits, offset by the ability to play darts with local drunks, try phone dating and collect phone cards?
If you answered yes to any of those – or are even vaguely curious – then Yakuza 0 is the game for you. (more…)