Assassin’s Creed

Assassin’s Creed Unity (2014)

Well, I finally spent a week or so neck-stabbing my way around Paris.

It had to happen, I suppose. I mean, I’d played every other game in the series in a year-long PS3 burst, and I’d had this one lined up since I bought my PS4. It had a lot of expectation to live up to, so how did it go?

In a word? Eh. (more…)

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Refreshed Prince (of Persia)

Over the past three weeks I’ve been reliving some of my gaming history. I finally made time to replay the games in the Sands of Time console reboot of Prince of Persia – games which were among the first I played on my PS2, and games I thought were great. I wondered before I began playing just how they’d stack up to my memories.

(There are more than likely to be spoilers in here, so just be warned. I don’t know about spoiling games that’re now over a decade old, but you know. The internet.)

prince_of_persia_281989_video_game29_ibm_pc_version_gameplay

Easy… easy…

The original Prince of Persia was one of the first games I remember having on my PC (at a time when what I really wanted was an Amiga) and it stood out because of how real it felt. There was a sense of weight, of physical presence to the little dude, and it was unforgiving and brutal: you fucked up and you were dead, usually impaled. (more…)

Croft and Creed

I’ve just finished playing last year’s reboot of the Tomb Raider franchise, called – funnily enough – Tomb Raider.

And it was good. I mean, Uncharted 2 levels of good, if widescreen, epic-setpiece and press-x-not-to-die QTEs are your bag. I mean, check it out:

It’s a gorgeous game. I must qualify: it’s largely muddy browns and greys, all snow and storm – but it is certainly the best-looking game I’ve played on the PS3 thus far.  (more…)