Assassin’s Creed

Games update? Sure, why not.

So I guess it’s time for a gaming update. I haven’t written about what I’ve been playing for a while because I just can’t seem to gather the impetus to do so.

I mean, it’s not UNrepresentative.

The next couple of weeks are going to be hectic as fuck – the house is almost completed and we’ll be moving within the next fortnight – so I guess now’s as good a time as any to cover the missing bits. So let’s do this!

(I understand if you don’t want to, frankly.)

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Assassin’s Creed: Origins (2017)

If you’ve read this blog for a while – I am shocked by the fact that I’ve owned this domain for almost twenty years, just quietly – then you’ll know that I’m something of a fan of a bit of period neck-stabbing action. You know, the Assassin’s Creed series, aka Ubisoft’s procession of Conspiracy Woo and Historical Shoulder-Charging Simulator games.

Undead Nefertiti is, unsurprisingly, METAL AS FUCK.

At one point, I played all of the games in a row on my PS3 – from the first up to the then-new(ish – I have a backlog) AC IV: Black Flag. I had a bit of a break then, because there’s only so much assassination you can stand in a row. But, like everyone else, I was pretty solid on the fact that the second game and Black Flag were pretty much tied for the title of favourite.

That was until I got my hidden blade into Origins. Or, rather, it got its talons into me.

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Assassin’s Creed Syndicate (2015)

I spent some time back in London over the past week or so. It’s been 20 years since I’d been in the Great Wen, but I visited its 1860s facsimile to carry out a bit of neck-stabbing along with the sightseeing.

It’s been a reasonable break since I last visited the Assassin’s Creed universe. Last time I played an AC game, I was kind of underwhelmed with the experience. This time, though? A different story.

Well, mostly.  (more…)

Assassin’s Creed Unity (2014)

Well, I finally spent a week or so neck-stabbing my way around Paris.

It had to happen, I suppose. I mean, I’d played every other game in the series in a year-long PS3 burst, and I’d had this one lined up since I bought my PS4. It had a lot of expectation to live up to, so how did it go?

In a word? Eh. (more…)

Refreshed Prince (of Persia)

Over the past three weeks I’ve been reliving some of my gaming history. I finally made time to replay the games in the Sands of Time console reboot of Prince of Persia – games which were among the first I played on my PS2, and games I thought were great. I wondered before I began playing just how they’d stack up to my memories.

(There are more than likely to be spoilers in here, so just be warned. I don’t know about spoiling games that’re now over a decade old, but you know. The internet.)

prince_of_persia_281989_video_game29_ibm_pc_version_gameplay

Easy… easy…

The original Prince of Persia was one of the first games I remember having on my PC (at a time when what I really wanted was an Amiga) and it stood out because of how real it felt. There was a sense of weight, of physical presence to the little dude, and it was unforgiving and brutal: you fucked up and you were dead, usually impaled. (more…)

Croft and Creed

I’ve just finished playing last year’s reboot of the Tomb Raider franchise, called – funnily enough – Tomb Raider.

And it was good. I mean, Uncharted 2 levels of good, if widescreen, epic-setpiece and press-x-not-to-die QTEs are your bag. I mean, check it out:

It’s a gorgeous game. I must qualify: it’s largely muddy browns and greys, all snow and storm – but it is certainly the best-looking game I’ve played on the PS3 thus far.  (more…)