I had just finished playing the three Call of Duty: Modern Warfare games on PS3 in an attempt to catch up with a franchise I’m about 200 entries behind in – TLDR: surprisingly short, still look good even on last-gen hardware, still kind of shocking and completely popcorn in a large set-piece YEAH MAN kind of way that I’m vaguely embarrassed about – and I figured I needed something short and sweet to break up the testosterone. Something completely different.
I’ve just finished playing a game that’s one of the stranger things I’ve played. It’s essentially an episodic anime with some Nier-like battles thrown in, but the whole thing is strange as hell. It’s appealing, but I spent most of my playtime wondering what the fuck was going on. But I suppose that’s what you’d expect from a game best described as an anger simulator.
Imagine this for pages and pages.
Oh, did I mention you punch gods to death? And occasionally have six arms? And crawl out of hell on the reg? And can somehow defeat hordes of monsters after your arms have been ripped off? And take advice from a golden spider who sounds as if he’s grooming you? And that you fight robots that look like the Buddha, have tantrums that explode spaceships and ultimately win the game by punching the earth in the face? (more…)
Continuing the play-through-the-PS3-backlog project, I’ve just completed the two Battlefield: Bad Company games, my first proper excursion into the Battlefield world. I didn’t play any of the multiplayer, so I assume this means I am now an associate dudebro. (more…)
My sporadic attempt to play through the Prince of Persia games continues apace with a whip through 2008’s Prince of Persia. Fancy a trailer?
There you go.
Firstly, wow. I know that I’ve most recently been playing fancified versions of the original console trilogy, but this game is very pretty – almost pretty enough to counteract a few of its glaring flaws. In this episode, you’re wandering around and stumble into a battle between a couple of gods who’re somehow involved in a family matter.Maybe. (more…)
Over the past three weeks I’ve been reliving some of my gaming history. I finally made time to replay the games in the Sands of Time console reboot of Prince of Persia – games which were among the first I played on my PS2, and games I thought were great. I wondered before I began playing just how they’d stack up to my memories.
(There are more than likely to be spoilers in here, so just be warned. I don’t know about spoiling games that’re now over a decade old, but you know. The internet.)
The originalPrince of Persia was one of the first games I remember having on my PC (at a time when what I really wanted was an Amiga) and it stood out because of how real it felt. There was a sense of weight, of physical presence to the little dude, and it was unforgiving and brutal: you fucked up and you were dead, usually impaled. (more…)
Ah, I kid. Sorta. L.A. Noire is pretty indebted to Ellroy’s canon. It’s a mostly historically-accurate presentation of downtown LA in the 1940s, with some not-so-accurate versions of famous faces attached. It’s dark, long, a bit convoluted and full of wonkiness – but it’s as compulsive and endearing as any crime novel, largely because you’re made to feel that you’re in one.
We’re talking Los Angeles at the time of the Elizabeth Short killing. Corrupt cops, the birth of the freeway system, returned soldiers and streets awash with drugs and booze. There’s detailed clothing, excellent cars and bystanders who jump out of the way of your terrible driving with a spirited “Holy Toledo!”, while the movie plays on film noir tropes like there’s no tomorrow. (more…)
I’ve just finished the main story mode of Driver: San Francisco on the PS3. I’d originally bought it as part of a Playstation Plus discount deal – I think it cost me about six bucks? – and it had sat on my hard drive for months, unplayed. Which, given how stupidly great it turned out to be, was something of a mistake.
If you imagine any cop buddy movie, then change the setting to San Francisco, while adding in car-swapping superpowers resulting from a coma then you’re getting close. There’s prison breaks, terrorism, tourism and an ungodly amount of film tributes all fleshed out through the undeniably enjoyable experience of pushing a range of expensive cars to their limits with no regard for pedestrian safety. (more…)
I recently completed both American McGee-penned games based on Alice in Wonderland. I’m pretty sure “American” is not really a legitimate first name, but regardless, I’d been interested in these games since the first came out in 2000 – you know, back when having an ex-NIN guy make your soundtrack was cool, and when a Cheshire Cat with tatts was a good idea.