So I finally reached the end of my Prince of Persia saga, and have found it’s concluded not with a bang, but a whimper. A pretty whimper but a whimper nonetheless.
Prince of Persia: The Forgotten Sands is not, as you’d expect from the cover, a tie-in with 2010’s moustache-twirling film. Nor is it a continuation of the mechanics and anime-hair Prince of the 2008 game. Instead, it’s a sequel or prequel, depending on how you view the Sands timeline, as it takes place somewhere in the seven-year gap between The Sands of Time and Warrior Within. This midpoint, the designers decided, was best conveyed by giving the Prince the same voice actor, but ensuring that his character model was a horrifying amalgam of both games.

MISSION TERRIFYINGLY ACCOMPLISHED!
The game being what it is, each grain of sand turns into a Harryhausenesque monster, and Malik eventually absorbs the power of slain monsters (I know, right?) until he becomes a demon himself, all massive armour and horns a stag would kill for. That’s where you, the Prince, come in: you have to unfuck the land and somehow save your brother.
And how? You save your brother by journeying through ruinous castle eyries and gardens, sloshing through waterworks and by hitching rides on demon birds, all with the help of a djinn named Razia (who later on becomes a talking sword), on a journey to the mystical land of Boss Fight.

So I give you power-ups then you hit people with me? Great.
Part of the problem with the game is that for the most part, it’s too easy. Fights – including tank bosses – are generally pretty easy, and the combo system of Warrior Within is absent. We’re back to a Sands of Time battle system, with a couple of attacks, but no defense moves. But it won’t matter – there was only one or two large battles in the game I had to attempt more than once, and this was on a higher difficulty level. Everything looks good – those skeleton army dudes feel somewhat satisfying to beat the dust out of – but it’s grinding, not challenging.

BE MORE REWARDING, FUCKYA.

Ice to see you.
There’s more handwaving than there is in other installments, and a bunch of the puzzles feel shoehorned in to capitalise on tech advances, rather than to serve the narrative. And there’s the rub: the story here isn’t as epic as it would like to be. The Prince of Persia games have always had fairly epic stories, but this one just fizzles out. While it leads into Warrior Within, I had to read online to understand that’s where it was going – the game is vague, and merely pays lip service to what comes next. It’s frustrating, because elements of the game work really well – perhaps better than in other titles – but they don’t coalesce into something wonderful.
I guess that’s the curse of the console reboot series of Prince games – the first game was pretty much the best. It was a refresh, and it set the benchmark for the rest of the series. Prince of Persia: Forgotten Sands can’t really compete, because even though it’s more technically advanced, and is much prettier, it’s not as endearing. It could’ve been, but it’s a short game, and there’s a real sense of rushed production – not so much on the technical side, as it’s no more or less flawed in that regard than the rest of the games – but in terms of what the designers wanted it to be. It’s a Prince game, but it’s carried along on a story that’s only barely going through the motions.

So pretty, but so simple.
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