So it’s been a bit of time since I last gave a games update. I’ve been a bit slow on the writing front, partially due to some run-of-the-mill bleh and partially because I’ve been making my way through my games backlog with a reasonable degree of success.
What’ve I been playing? Well, I’m glad you asked. Here’s some thoughts on the past couple of months’ worth of games I’ve played. (more…)
Despite the best efforts of my video card and Windows 10 to stop me, I recently completed Campo Santo’s Firewatch, an adventure game. It’s become the favourite thing I’ve played in the past year, I think, partially for its design, but also for the way it’s unafraid to put story first, mechanics second.
I’ve just finished another Telltale series: their Game of Thrones tie-in adventure. And while I still have a special fondness for the first two series of The Walking Dead I have to say that I felt this game really nailed the source material. It feels canonical, which I suppose is understandable given the involvement of key cast members in its creation, as well as the dedication to the look of the show that’s apparent throughout. It also helps that George R. R. Martin’s personal assistant, Ty Corey Franck, was a consultant on the thing. (more…)
Over the past three weeks I’ve been reliving some of my gaming history. I finally made time to replay the games in the Sands of Time console reboot of Prince of Persia – games which were among the first I played on my PS2, and games I thought were great. I wondered before I began playing just how they’d stack up to my memories.
(There are more than likely to be spoilers in here, so just be warned. I don’t know about spoiling games that’re now over a decade old, but you know. The internet.)
The originalPrince of Persia was one of the first games I remember having on my PC (at a time when what I really wanted was an Amiga) and it stood out because of how real it felt. There was a sense of weight, of physical presence to the little dude, and it was unforgiving and brutal: you fucked up and you were dead, usually impaled. (more…)
A fairly straightforward question. Not a witness. The Witness. The game, Jonathan Blow’s follow-up to Braid, and a game I’d really looked forward to playing ever since I saw the first demos of it. Here’s a trailer for the most recent version, on PS4.
Yeah, that’s my kind of jam right there. Or was it? At first glance – puzzles, a weird island, an almost-real-but-not rendering style – it seemed right up my alley. But was it really? I mean after all, the game’s designer once said he wanted to make games for people who read Gravity’s Rainbow, and I’m exactly that lit-wanker audience. (more…)
Today was the day I finished playing Borderlands 2.
Well, let me clarify. It’s the day I finished the main story and reached the New Game Plus mode. It’s a point I’ve reached after playing on and off since before Christmas, and according to Steam’s inbuilt counter, I’ve spent just over 100 hours reaching this point.
Today marked my first completion of a game on my newly-built Steambox.
(Catch-up: Steam is a very successful online games marketplace/management tool which I’ve successfully used to enable a virtual hoarding proclivity while simultaneously ameliorating my physical collection, so win-win I suppose. Anyway, the company is in the process of creating PCs for the lounge-room – called Steamboxes – and I recently built one of my own which, miraculously, didn’t catch fire. It’s named after Stephenson’s Rocket.)
The game I completed was Leviathan: The Old City, which has copped a lot of stick for being nothing more than a walking simulator. (more…)