Despite the best efforts of my video card and Windows 10 to stop me, I recently completed Campo Santo’s Firewatch, an adventure game. It’s become the favourite thing I’ve played in the past year, I think, partially for its design, but also for the way it’s unafraid to put story first, mechanics second.
Today was the day I finished playing Borderlands 2.
Well, let me clarify. It’s the day I finished the main story and reached the New Game Plus mode. It’s a point I’ve reached after playing on and off since before Christmas, and according to Steam’s inbuilt counter, I’ve spent just over 100 hours reaching this point.
I’ve just finished – well, in the early hours of the morning – Dreampainters’ game Anna. The timing was probably pretty suitable because it’s considered a survival horror, though really it’s better described as some manner of walking simulator set in an increasingly weird sawmill.
The story is fairly twisted and unclear – it follows the death of a woman named Anna (yes, she of the title), whose relation to you is as yet unclear. It becomes more clear through the game, though not much more, as madness is a bit of a feature, and there’s not really any such thing as a reliable narrator here.
The Extended version features a possible eight endings, which increase in terrible-ness as the game continues. So it’s possible to NOPE out of the game soon after solving a desultory door-opening puzzle and receive what amounts to the ‘good’ ending, while pursuing the story to its end guarantees a Pretty Bad Time. (more…)
The main attraction of the game is that it is fantastically over the top, even by the fairly low-culture standards of zombie media. Basically, it’s presented as an adults-only grindhouse-style series of films, with all the out-of-focus film, bad sound and clichés which go with the territory.
Today marked my first completion of a game on my newly-built Steambox.
(Catch-up: Steam is a very successful online games marketplace/management tool which I’ve successfully used to enable a virtual hoarding proclivity while simultaneously ameliorating my physical collection, so win-win I suppose. Anyway, the company is in the process of creating PCs for the lounge-room – called Steamboxes – and I recently built one of my own which, miraculously, didn’t catch fire. It’s named after Stephenson’s Rocket.)
The game I completed was Leviathan: The Old City, which has copped a lot of stick for being nothing more than a walking simulator. (more…)