Bree van Reyk: World of Sound

Disc.

I made a trip to Carriageworks this evening to check out percussionist Bree van Reyk‘s new project, part of Performance Space’s Liveworks Festival of Experimental Art. The Festival runs for a couple of weeks and features experimental art across a range of disciplines; while I was there I saw a dance and video piece about drones and surveillance.

I was there, however, to see Wall of Sound, which is part of the Festival’s series of free events. Van Reyk has described the event as “solo me, solo you, solo gong”, and it’s pretty apt. It’s a one-on-one situation, two people and a sound. Continue reading “Bree van Reyk: World of Sound”

Luke likes what Luke likes

It appears Luke Haines has a solo album coming out, and it’ll be all analogue synths. So snark and synths? Sounds like my kind of thing. In the lead-up, though, he’s chosen his favourite electronic albums, and one of my absolute favourites is one of his picks: Klaus Schulze’s Irrlicht. 

So have some drone, folks. Be sure to play it at neighbour-hating volume.

The power of Poe

I have always liked Edgar Allan Poe, though I will freely admit that I have never really understood him as well as I would like.

Oh, I get the stories well enough. I know where they’re going. I can see the shadows they cast, the histories they reference, and even – on my better days – the jokes and knowing winks that he peppers throughout for observant readers to pick up. But I think, more than his now slightly wordy and archaic writing style, there’s a distance between Ed and I that can’t be crossed.

Well the feeling is mutual, bub.

And I’m kind of OK with that. He’s been a sort of uneasy hero of mine for many years, now, and though I have always tempered my thumbs-ups with an acknowledgement of the problems of having him as a role-model (less for the cousin-marrying alcoholic part and more for the proud hack with ghosts to get out part) I feel it’s the fact that there’s something about him and his work that doesn’t click fully with me, that feels off, that aids his stature for me. The fact that something doesn’t fit, that something is weird: it’s a boon rather than a cause for pause. Continue reading “The power of Poe”

Tattoo you (or me)

I have always been intrigued by tattoos, and perhaps a little afraid.

I think the first time I ever saw one that sticks in my memory is on an episode of Doctor Who: Jon Pertwee’s doctor is pictured, at the very start of the run, with a tattoo on his arm. I think it’s a question mark, a very Who thing to have – but I can’t be sure. At the time – and this was during my prime write-to-actors period – I think I felt it was a Pertwee tattoo: something that belonged to the actor even though I know he was playing a character.

A man’s gotta look after his hair.

(It’s a weird time, that – where you’re old enough to know that the person you think is cool on TV is just a grown-up pretending to be someone, but in fan letters and consumption you switch off that piece of knowledge, so that the person is really just Doctor Who foremost. Cognitive dissonance before I knew what it really was, maybe.)

Continue reading “Tattoo you (or me)”

Don’t go into that sawmill: some thoughts on Anna

I’ve just finished – well, in the early hours of the morning – Dreampainters’ game Anna. The timing was probably pretty suitable because it’s considered a survival horror, though really it’s better described as some manner of walking simulator set in an increasingly weird sawmill.

The story is fairly twisted and unclear – it follows the death of a woman named Anna (yes, she of the title), whose relation to you is as yet unclear. It becomes more clear through the game, though not much more, as madness is a bit of a feature, and there’s not really any such thing as a reliable narrator here.

The Extended version features a possible eight endings, which increase in terrible-ness as the game continues. So it’s possible to NOPE out of the game soon after solving a desultory door-opening puzzle and receive what amounts to the ‘good’ ending, while pursuing the story to its end guarantees a Pretty Bad Time. Continue reading “Don’t go into that sawmill: some thoughts on Anna”

Book review: Death in Brunswick

Death in BrunswickDeath in Brunswick by Boyd Oxlade
My rating: 4 of 5 stars

Boyd Oxlade’s a one-hit wonder, as far as writing is concerned. He recently died, having almost completed his second novel, and it’s a shame it won’t see the light of day, because this one is a ripper.

Imagine something close to an examination of the outsider, a meditation on friendship, a crime story and a kitchen-sink recounting of the life of a chef and a gravedigger (both jobs the author had held, tellingly) and you’re getting close. Continue reading “Book review: Death in Brunswick”

Book review: The Hearing Trumpet

The Hearing Trumpet The Hearing Trumpet by Leonora Carrington
My rating: 4 of 5 stars

Leonora Carrington is a deeply strange writer. Given that a biography of the author features how

“Subjected to horrifying treatment in a Madrid asylum, she was rescued by her nanny who arrived in a submarine.”

this is probably unsurprising. Continue reading “Book review: The Hearing Trumpet”

Portal 2 (2011)

When I recently wrote up my experience of playing through a number of Valve games, I mentioned that I had thought Portal 2 had overdone it and wasn’t as good as its predecessor, the clean and slim Portal.

Having just completed Portal 2 on a second playthrough – commenced, weirdly, a year to the day that I first played it – I have to say that past me is a dick. Or, maybe I just needed to play it close on the sprung heels of the first to figure out how great it is. Continue reading “Portal 2 (2011)”

The Typing of the Dead: Overkill

There’s a certain perverse joy found in killing digital zombies. They’re people, but they’re monsters, so it’s OK to annihilate them because if you don’t, you become one. Fair enough.

It’s something that’s fuelled a lot of games of late, but nowhere perhaps more enjoyably than in the rejig of The House of the Dead: Overkill called The Typing of the Dead: Overkill, which I picked up for cheap on Steam a while ago, but have only just been able to move to the top of Mount Backlog for its moment in the wintry sun. (I figured I needed a break from crowbars and headcrabs.)

The main attraction of the game is that it is fantastically over the top, even by the fairly low-culture standards of zombie media. Basically, it’s presented as an adults-only grindhouse-style series of films, with all the out-of-focus film, bad sound and clichés which go with the territory.

Let's all go to the lobby.

Yep, down to the Intermission sign. Continue reading “The Typing of the Dead: Overkill”

Recent gaming: Half-Life, Half-Life 2 and Portal

I’ve been playing through a couple of Valve’s games over the past few months. They’ve taken longer than I expected due to, you know, Life, but I’ve enjoyed them enough to consider posting some thoughts about them.

The games have been played as part of my ongoing attempt to minimise my frankly terrifying to-play list. It spans generations of consoles and about the past two decades of PC gaming, so there’s more than enough to be going on with. The PC playing has ramped up in the past little while as I built my own computer and now can play modern games at at least the native resolution of my lounge TV, with all bells and whistles on.

Continue reading “Recent gaming: Half-Life, Half-Life 2 and Portal”