Games update? Sure, why not.

So I guess it’s time for a gaming update. I haven’t written about what I’ve been playing for a while because I just can’t seem to gather the impetus to do so.

I mean, it’s not UNrepresentative.

The next couple of weeks are going to be hectic as fuck – the house is almost completed and we’ll be moving within the next fortnight – so I guess now’s as good a time as any to cover the missing bits. So let’s do this!

(I understand if you don’t want to, frankly.)

Continue reading “Games update? Sure, why not.”

Assassin’s Creed: Origins (2017)

If you’ve read this blog for a while – I am shocked by the fact that I’ve owned this domain for almost twenty years, just quietly – then you’ll know that I’m something of a fan of a bit of period neck-stabbing action. You know, the Assassin’s Creed series, aka Ubisoft’s procession of Conspiracy Woo and Historical Shoulder-Charging Simulator games.

Undead Nefertiti is, unsurprisingly, METAL AS FUCK.

At one point, I played all of the games in a row on my PS3 – from the first up to the then-new(ish – I have a backlog) AC IV: Black Flag. I had a bit of a break then, because there’s only so much assassination you can stand in a row. But, like everyone else, I was pretty solid on the fact that the second game and Black Flag were pretty much tied for the title of favourite.

That was until I got my hidden blade into Origins. Or, rather, it got its talons into me.

Continue reading “Assassin’s Creed: Origins (2017)”

Assassin’s Creed Syndicate (2015)

I spent some time back in London over the past week or so. It’s been 20 years since I’d been in the Great Wen, but I visited its 1860s facsimile to carry out a bit of neck-stabbing along with the sightseeing.

It’s been a reasonable break since I last visited the Assassin’s Creed universe. Last time I played an AC game, I was kind of underwhelmed with the experience. This time, though? A different story.

Well, mostly.  Continue reading “Assassin’s Creed Syndicate (2015)”

Assassin’s Creed Unity (2014)

Well, I finally spent a week or so neck-stabbing my way around Paris.

It had to happen, I suppose. I mean, I’d played every other game in the series in a year-long PS3 burst, and I’d had this one lined up since I bought my PS4. It had a lot of expectation to live up to, so how did it go?

In a word? Eh. Continue reading “Assassin’s Creed Unity (2014)”

Refreshed Prince (of Persia)

Over the past three weeks I’ve been reliving some of my gaming history. I finally made time to replay the games in the Sands of Time console reboot of Prince of Persia – games which were among the first I played on my PS2, and games I thought were great. I wondered before I began playing just how they’d stack up to my memories.

(There are more than likely to be spoilers in here, so just be warned. I don’t know about spoiling games that’re now over a decade old, but you know. The internet.)

prince_of_persia_281989_video_game29_ibm_pc_version_gameplay
Easy… easy…

The original Prince of Persia was one of the first games I remember having on my PC (at a time when what I really wanted was an Amiga) and it stood out because of how real it felt. There was a sense of weight, of physical presence to the little dude, and it was unforgiving and brutal: you fucked up and you were dead, usually impaled. Continue reading “Refreshed Prince (of Persia)”

Croft and Creed

I’ve just finished playing last year’s reboot of the Tomb Raider franchise, called – funnily enough – Tomb Raider.

And it was good. I mean, Uncharted 2 levels of good, if widescreen, epic-setpiece and press-x-not-to-die QTEs are your bag. I mean, check it out:

http://www.youtube.com/watch?v=6-1Xn0hZsIw

It’s a gorgeous game. I must qualify: it’s largely muddy browns and greys, all snow and storm – but it is certainly the best-looking game I’ve played on the PS3 thus far.  Continue reading “Croft and Creed”