Gerald Kersh is someone I’d wanted to read for a while. Harlan Ellison and Michael Moorcock were and are both fans, and the author seems to be one of those, like Poe or Dickens, who managed a hack’s volume, but also kept a remarkable quality.
As with previous years, I’ve started 2021 with a list of things I’d like to read.
I learned last year that it’s apparently impossible to get the pads I used to write these lists on, so I’ve had to trade up. A new page size called for a new approach, and so we have the, uh, copious preparation you see above.
I suppose this year hasn’t exactly been kind to my interpretation of, y’know, time, so it’s not a surprise that this has crept up on me. Anyway, for the benefit of me and the dick-pill spambots that flood my comments section, I guess it’s time to chunk out some words about things I liked this year.
As ever, I’m a bit uncertain as to why I do this. It feels like a bit of an indulgence, but I suppose it does allow me a bit of breathing space to look back at the year through the prism of entertainment and formulate some thoughts about it. Whether they’re any good is still up for debate, but before we get too deep in the ontological weeds, let’s get on with it.
The Green River Killer was one of the most prolific US serial killers in history, keeping the Seattle and Tacoma area wary for at least 20 years. It’s thought that the killer, Gary Ridgway was responsible for upwards of 70 murders dating back to the early 1980s.
During high school, I had a PC. I was a bit bummed by it (largely because it wasn’t an Amiga) but that didn’t last after, in my final years, Wolfenstein 3D came out. From id Software, the game saw you eventually kill mecha-Hitler in a Nazi castle. It was, arguably, the beginning of the wave of first-person shooter games that would come to dominate computers.
You know what I love about this game? The subtlety.
It was (in ’92) the product, largely, of two guys: John Carmack and John Romero. They already had made a bunch of money through the shareware distribution of earlier games, but the duo were on the cusp of history. Just around the corner was one of the most influential and hated-by-politicians games ever: Doom.
Making games sounds fun, right? Like, you get to hang out in cool offices and make things that are fun to play that people love? Sounds great.
It’s not, and that’s not just because the gaming audience is equally likely to lob death threats into your inbox as praise: it’s because the way games are made is fundamentally fuuuuucked.
The Grand Guignol was Paris’s smallest theatre, was named for a horrifying puppet, and was also a place where you could see various comedies interspersed with incredibly vivid, naturalistic horror.
And clowns. Always with the fucking clowns.
Couple of laughs and some throat-slitting? Sure, mon ami, sounds swell.
You know, there’s not a great deal of point to reviewing something like The Outsiders. It’s the sort of work that’s become such a cultural touchstone – who hadn’t heard “stay gold” before reading this? – that it’s impossible to rank it. The score won’t change anyone’s mind, nor will it change the book’s reputation.
Still, in the spirit of trying to review everything I read in order to give some shape to my post-read feelings, I’ll give it a go.
Last year I read Q, the medieval pastiche created by Luther Blissett, a guy who did exist but also – for authorial purposes – didn’t.
They’re a photogenic lot. Or are they?
This year, I moved a bit forward in time and read 54, set in 1954. It’s another creation by parts of Q‘s creative steering committee, except this time around they’re known as Wu Ming. Basically they’re a bunch of anonymous Bologna-based scribes who create playful pieces, which is just as well because their nom-de-plume is the Chinese phrase for anonymous.