While Kingdom Come: Deliverance was downloading 27-odd gigs of first-day patch, I was stuck for something to play. So I figured I might get into the backlog and blow through the somewhat short Hellblade: Senua’s Sacrifice, a game I’d heard good things about, largely for its approach to mental health.
(That sounds like a ball-tearer of a reason to play something, right? Right.) (more…)
You know, the brick. The thing. The book. The enormous tome. The encyclopaedic novel of encyclopaedic novels. The objet d’enthousiasme I’ve been lugging across the world since 1999, a brick-sized chunk of narrative excess that I’d promised my then-partner – a DFW army footsoldier for life – that I would read, such was their enthusiasm for the wordy luggage-filler.
I had just finished playing the three Call of Duty: Modern Warfare games on PS3 in an attempt to catch up with a franchise I’m about 200 entries behind in – TLDR: surprisingly short, still look good even on last-gen hardware, still kind of shocking and completely popcorn in a large set-piece YEAH MAN kind of way that I’m vaguely embarrassed about – and I figured I needed something short and sweet to break up the testosterone. Something completely different.
I’ve recently finished two games that seem very different, but I seem to have linked together because of their oddity, and the sense that they were both passion projects. Both are kind of broken, and were frustrating in places, but I keep thinking about how much I enjoyed them, despite these irritations.
So, here’s some loose thoughts about Singularity and Betrayer. We’ll go with the latter first because it’s the one I finished most recently.