I’ve just finished – well, in the early hours of the morning – Dreampainters’ game Anna. The timing was probably pretty suitable because it’s considered a survival horror, though really it’s better described as some manner of walking simulator set in an increasingly weird sawmill.
The story is fairly twisted and unclear – it follows the death of a woman named Anna (yes, she of the title), whose relation to you is as yet unclear. It becomes more clear through the game, though not much more, as madness is a bit of a feature, and there’s not really any such thing as a reliable narrator here.
The Extended version features a possible eight endings, which increase in terrible-ness as the game continues. So it’s possible to NOPE out of the game soon after solving a desultory door-opening puzzle and receive what amounts to the ‘good’ ending, while pursuing the story to its end guarantees a Pretty Bad Time. (more…)
Boyd Oxlade’s a one-hit wonder, as far as writing is concerned. He recently died, having almost completed his second novel, and it’s a shame it won’t see the light of day, because this one is a ripper.
Imagine something close to an examination of the outsider, a meditation on friendship, a crime story and a kitchen-sink recounting of the life of a chef and a gravedigger (both jobs the author had held, tellingly) and you’re getting close. (more…)
When I recently wrote up my experience of playing through a number of Valve games, I mentioned that I had thought Portal 2 had overdone it and wasn’t as good as its predecessor, the clean and slim Portal.
Having just completed Portal 2 on a second playthrough – commenced, weirdly, a year to the day that I first played it – I have to say that past me is a dick. Or, maybe I just needed to play it close on the sprung heels of the first to figure out how great it is. (more…)
The main attraction of the game is that it is fantastically over the top, even by the fairly low-culture standards of zombie media. Basically, it’s presented as an adults-only grindhouse-style series of films, with all the out-of-focus film, bad sound and clichés which go with the territory.
I’ve been playing through a couple of Valve’s games over the past few months. They’ve taken longer than I expected due to, you know, Life, but I’ve enjoyed them enough to consider posting some thoughts about them.
The games have been played as part of my ongoing attempt to minimise my frankly terrifying to-play list. It spans generations of consoles and about the past two decades of PC gaming, so there’s more than enough to be going on with. The PC playing has ramped up in the past little while as I built my own computer and now can play modern games at at least the native resolution of my lounge TV, with all bells and whistles on.
That is probably a misrepresentation of the development of my ability to this point, however. Because really, even though I’ve owned a plastic shakuhachi – for there’s no point in owning a bamboo one, worth thousands, until I can play something worth a damn on a PVC, injection-moulded copy – for a couple of years now, only the most basic tones and articulations are within my reach.
This review is brief, as there’s not really all that much I can add to my previous two reviews of this manga. This, the third volume, brings to a close the supernatural romance’s run, and leaves us with little more knowledge than when we began.
The problem with My Lovely Ghost KANA is that there’s not much of an overarching story. Guy meets ghostgirl, they drink beer and shag, and the background of neither is explained very well. (more…)
I received this for a birthday present, and have only just completed it. I don’t know why it took so long for me to pull it off the shelf, but I’m glad I did. It’s full of wry humour and life lessons, though it imparts these without being preachy. Plus, it has a boss front cover. I mean, a skeleton wearing a dunce cap? Nice.
This book is a Who’s Who of dead people. Except rather than being an alphabetical collection, it’s thematic – the corpses are bundled together by theme rather than surname, which means you get to have a section where Epicurus rubs shoulders with Benjamin Franklin and Moll Cutpurse (because they were all happy-go-lucky), as well as a section where the dead are united by monkeys. (more…)