Marina Abramović: In Residence – again

(You can read about my first visit to this event here. Once more, this is part of my 750words process.)

I returned today to Marina Abramović: In Residence, at Wharf 2/3 in Sydney. I visited earlier in the week and wanted to see whether my experience there – something I’d written about, also – was going to be different this time. Could it be repeated, or was it a one-time-only deal? Part of me wanted to feel more than I did the first time, and part of me was greedy to have another go, because I wondered how long it might be before I could do something similar.

(This, of course, is a silly thought: it appears Abramović’s goal with her Method is to enable the exercises to be done without her. This is something with a life of its own, now.)

The lines were longer this time. I arrived the same time as my previous visit, but it seemed to take longer to get inside. (I was through the door at roughly the same time as the first visit, though, so I suppose it all evens out.) The usual conversations of arty bent continued behind me, as before, though I wasn’t the only solo visitor this time; in front of me, a girl peered at the world through defensive Prada shades, her face occluded.

I spotted Abramović herself, leading an older lady into the experience. The chatterers missed it. She smiled and seemed to float, more than walk, though that could be the influence of her enormous, gazing portrait at the head of the line: when presented with the real person after so much image, there’s bound to be a little feeling of unreality. Continue reading “Marina Abramović: In Residence – again”

Marina Abramović: In Residence

I stared at people today.

I sat on a plywood chair, opposite people and I stared at them. Looked. Gazed. Examined.

Stared.

It was part of Marina Abramović: In Residence, a Kaldor Project. The idea was that the artist would create a space where her Method could be shown to the public. (There’s also a mentoring program running at the same time with a bunch of performance artists who are developing their work upstairs from the main event.)

Waiting.
Waiting.

Lining up to get into the area had been strange – I was the only solo person I could see. Almost everyone else had come in groups of at least three, and the line featured much yucking it up about performance art and degrees. I took pictures of the Harbour Bridge and pretended I couldn’t hear them talk overly loudly about their time in Berlin. Continue reading “Marina Abramović: In Residence”

The luck of the Irish

Sydney’s holding a St Patrick’s Day parade today so it’s fitting that I finished my playthrough of The Saboteur today. Or, as I like to think of it, Paddy O’Guinness Kills Nazis, Sees Boobs. 

Heard of it? I didn’t think so. It was pretty quickly forgotten, even by the standards of derivative sandbox shooters. But there was a reasonable mix of Continue reading “The luck of the Irish”

2014 consumption: a look at some stuff I liked

It’s a new year, and for me that’s as good a time as any to look at what I did last year. More specifically, to look at my consumption of books, music, games and stuff over the past year. I’m not certain it’s interesting to anyone other than myself, but given that I’m a stats nerd – odd for someone who was definitively crap at them during my university years – and because I’m into recording stuff. What I’ve listened to. What I’ve read. What movies I’ve seen. Et cetera. Some of the data’s incomplete but it’s a reasonable portrait I suppose. This’ll be a long one.

Music
I record most of my listening on last.fm, as I have done for years now. For ten years, this year. Basically, any time I play something on my computer – which, at work, is where I listen to most of my music anyway – or now, on my iPhone, it’ll send a record of it to my profile. I try to record the stuff I listen to at home – usually with this thing – but far less reliably. Given it’s been running for the longest of any recording I’ve done, there’ll be more data here to work from.

It’s a useful source of information – the sidebar listing what I’m listening to comes from last.fm data – and provides enough statistics to keep me happy. For example, the counter on my profile tells me that since 2005, I’ve listened to 132,000 tracks, more or less.

But how did I fare last year? Well, here’s a graphical representation of my top artists for 2014:

Some things don't change.

As to how those listens were distributed, there’s this helpful chart – which you’ll have to click to read, undoubtedly.

Continue reading “2014 consumption: a look at some stuff I liked”

L.A. Noire (2011)

http://www.youtube.com/watch?v=GRwnJ0EX9Ko

Otherwise known as James Ellroy: The Game.

Ah, I kid. Sorta. L.A. Noire is pretty indebted to Ellroy’s canon. It’s a mostly historically-accurate presentation of downtown LA in the 1940s, with some not-so-accurate versions of famous faces attached. It’s dark, long, a bit convoluted and full of wonkiness – but it’s as compulsive and endearing as any crime novel, largely because you’re made to feel that you’re in one.

We’re talking Los Angeles at the time of the Elizabeth Short killing. Corrupt cops, the birth of the freeway system, returned soldiers and streets awash with drugs and booze. There’s detailed clothing, excellent cars and bystanders who jump out of the way of your terrible driving with a spirited “Holy Toledo!”, while the movie plays on film noir tropes like there’s no tomorrow. Continue reading “L.A. Noire (2011)”

Through the looking-glass

All smiles
Fancy seeing you here.

I recently completed both American McGee-penned games based on Alice in Wonderland. I’m pretty sure “American” is not really a legitimate first name, but regardless, I’d been interested in these games since the first came out in 2000 – you know, back when having an ex-NIN guy make your soundtrack was cool, and when a Cheshire Cat with tatts was a good idea.

A while, then. Continue reading “Through the looking-glass”

Papo & Yo (2012)

There’s a lot of chatter online about how games merely reinforce stereotypes and play it safe with narrative. This game – albeit a very short one – takes bold steps with narrative but is let down by the actual game experience. 

The story – an exploration of how a child hides from an abusive parent and how they must learn to let go to proceed – is a strong one. It’s also rooted in the childhood experiences of game designer Vander Cabellero. It’s a serious topic, and one not really covered in the gaming world, except when it’s providing an excuse for arse-kickery. Continue reading “Papo & Yo (2012)”

The Walking Dead: Season Two (2013-2014)

What's that noise?

I’ll attempt to avoid spoilers if I can, but if you’ve not played the final episode of the game yet, maybe you should come back later. 

I’ve just finished playing episode five of Telltale’s second season of The Walking Dead. And I’m a little disappointed with it.

Let me back up a bit. I’m disappointed with the ending. I thought that throughout the rest of the episode – and the moments of tension which cropped up in the search for shelter and the settling of scores, up until the end – was a lot more on the money than the rest of the series had been. There were a collection of “shit, no!” moments, and the dialogue (particularly around a campfire) was exceptionally well-judged in this episode. There was some levity, which is a nice surprise in a game whose stock-in-trade is the shit’s-fucked end of the spectrum.  Continue reading “The Walking Dead: Season Two (2013-2014)”