The Green River Killer was one of the most prolific US serial killers in history, keeping the Seattle and Tacoma area wary for at least 20 years. It’s thought that the killer, Gary Ridgway was responsible for upwards of 70 murders dating back to the early 1980s.
During high school, I had a PC. I was a bit bummed by it (largely because it wasn’t an Amiga) but that didn’t last after, in my final years, Wolfenstein 3D came out. From id Software, the game saw you eventually kill mecha-Hitler in a Nazi castle. It was, arguably, the beginning of the wave of first-person shooter games that would come to dominate computers.
You know what I love about this game? The subtlety.
It was (in ’92) the product, largely, of two guys: John Carmack and John Romero. They already had made a bunch of money through the shareware distribution of earlier games, but the duo were on the cusp of history. Just around the corner was one of the most influential and hated-by-politicians games ever: Doom.
Making games sounds fun, right? Like, you get to hang out in cool offices and make things that are fun to play that people love? Sounds great.
It’s not, and that’s not just because the gaming audience is equally likely to lob death threats into your inbox as praise: it’s because the way games are made is fundamentally fuuuuucked.